Tressette: how to play between coat and accusations


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How to play the tressette game with the cards, its origins, the deck of cards, the number of players, the score and the rules, play with the accusations and what the coat consists of.


Tressette language

This game, imported from the Spanish, seems to have started to spread in Italy around the 16th century.

It is said that it was dumb to invent it, because you can't talk much during the game, therefore sign language is usually used to communicate the game to your partner.


Deck of cards

To play tressette the Italian deck of 40 cards is used, formed by four groups of cards of different suits, comprising 10 cards each. The cards that are part of each group are:

- a 1 (ace)

- a 2, a 3, a 4, a 5, a 6, a 7


- a woman (or infantryman)

- a horse (or queen)

- a king


The four suits are: cups, swords, sticks, money. The cards called good, fundamental for the victory in tressette are, the ace, the 2 and the 3.

The cards of little value for the game and the score are: 4, 5, 6 and 7, commonly called "maps".

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The trio of figures can be formed, depending on the region, from: woman, horse and king, or infantryman, queen and king, or infantryman, horse and king.

Players

The tressette can be played in two or four. In the second case the players are divided into pairs.

The two players from each pair sit at the table facing each other.

Score

A tressette the cards have value only in relation to cards of the same suit. The opponent's game must always be answered with a card of the same suit.

To take one of our cards, the card on the table, you must play a card of the same suit, but with a higher trick value, that is, compared to a 5 of swords, a 6 of swords has a trick value.

Once a trick is made, the player will place the conquered cards in front of him, face down on the table.

If the player does not have any suit in his hand equal to that played by the opponent, he must discard one of a different suit, trying not to put cards of value on the table for scoring purposes.


The value of the cards in each suit is in descending order: 3, 2, ace, king, horse, woman, 7, 6, 5, 4.

Therefore the most valuable cards in tressette are: the 3, the 2, the aces and the figures of each suit.

Tressette cards have the following values, not for scoring purposes, but for game tactics purposes:

- the ace is worth 16

- 2 is worth 12

- 3 is worth 13


If a player has an Ace and a 2 of the same suit, he has a 28 in his hand, if he has an ace and a 3, he has a 29.

If the player has a 25, it means he has a 2 and a 3 in his hand, always of the same suit.

For the purposes of the final score, the 2 and 3 are the same as the figures.

To calculate the points scored in a hand, all the figures are added, including the 2 and the 3, then this sum is divided by 3.

When it is not exactly divisible by three, the result of the sum is rounded. Therefore for the purposes of the final score:

- The ace is worth 1 point

- the 2, the 3 and each figure are worth 1/3 of a point

- a point is awarded to the couple who makes the last hand hold.

As a rule, the pair that reaches 21 points first wins.

The coat

If the players, before starting to play, choose to apply the "coat" rule to the game, the procedure is as follows: when one pair reaches 21 points and the other has not yet reached 11, the latter is forced to pay at first double what was wagered at the beginning of the game.

When one pair reaches 11 points and the other hasn't scored any points yet, then the first couple is said to have won the "coat" game.

In this case the losing pair must give the winning pair three times what was established for the win.


The charges

Players can choose to play tressette on charges. "Accusation" means the declaration of possession of specific cards.

This declaration involves, for the purposes of the final score, the allocation of points.

Once the players have agreed that the charges will be accepted during the game, the individual player will evaluate whether to accuse or not. The card combinations that allow the charges are:

- the ace, 2 and 3 of the same suit, the so-called napoli or neapolitan and is worth three points.

- the bongioco (or good game), a trio of aces, two or three. This combination is worth three points. In the case of four identical cards, the bongioco is worth four points.

The charges are made before the second round of hand, that is, after all players have played their first card.

Whoever accuses the combination of: three 3s, three 2s or three aces, must say which suit is the card he lacks to form the quartet, thus indirectly declaring the cards he has in his hand.

preliminaries

The dealer, who deals with the distribution of the cards, turns to the player who is on his left and makes him divide the deck into two smaller bunches.

Then he takes the bunch of cards that was underneath, before the division, and puts it on top of the other, then starts to deal the cards in the following way: he gives five cards to the player who is on his right, and continuing counterclockwise give five to each player, until all the cards are dealt five by five.

Therefore each player starts playing with ten cards in his hand.

The player who owns the 4 of money will play first, who has the 5 or the 6 of money, will be his playmate.

If the first-hand player, i.e. the one sitting to the right of the dealer, believes that the cards in his possession do not allow him to make a good game, he can propose to the other players to send it upstream, but if only one of them opposes , the proposal is not considered.


In the event that the dealer is wrong to deal the cards, and one of the players has 9 and another 11, he will be the first hand to decide whether to ask for a new deal of the cards, or to tell the player that he has 9 cards, to draw one of those covered by the player who has 11.

In the tressette game, with regard to the cards we have in hand, it is said to be "second", or "third" or "fourth" etc., when you have another or more other lower value cards of the same suit in your hand .

For example, a king of clubs is said to be "third" if whoever has it in hand also has a 6 and a 4 of the same suit, or a 25 of cups, is said to be "third" if the player holding the 2 and 3 of cups forming 25, for example, also has a horse of the same suit.

Playing the game

Each player in turn, starting with the first hand player and continuing counterclockwise, puts a card on the table.

All other players must play a card of the same suit as the one played from the first hand.

Players who have no cards of that suit in their hand must put a different suit card on the table.

The player who placed the highest value card on the table wins, of course, the same suit as the one played by the first hand.

The player who made the trick will play first on the next spin and so on.

In the tressette game the most valuable card, called the sovereign card, is the 3.

When the 3 has already been played, the sovereign card is considered to be the 2, and then if the 2 came out, the ace, up to the 4th, in the event that all the other higher cards of that suit have already been played. .

In this case the player who plays the 4 must say this is a 3, to specify the sovereignty of that card at that moment in the game.

The players of tressette can speak, communicating their game with specific terms, only when they are "first of hand", for the rest it is possible to communicate only with the signs.


Rules and tips

The terms used in the tressette to understand your game are:

- Busso, when the player wants to communicate to the playmate that he is in possession of the tressette cards (2,3 and ace), of the suit in play.

- Smooth, the player wants to let his teammate know that he still has some suit cards in his hand, but they are not tressette cards, but they are discards. For example, if there is a club card on the table, the player holding a 3 of clubs will say to his playmate: "Busso"; if instead he is in possession of a 5 of sticks he will say: "smooth".

- Flight, indicates that what is being played is the last available card of a particular suit.

The following gestures correspond to the above verbal communications:

- Busso, he knocks on the table with his fist closed.

- Smooth, we pass the palm of the hand one or more times, depending on how many scraps we have, on the card played.

- Flight, you drop the card by making it "fly" on the table.

In the game of tressette, in addition to trying to make a point as soon as possible, it is advisable not to play the seed discarded by your partner first, because he is probably weak in that suit.

When you are first out of hand, it is convenient to knock a suit just in case you have play in other suits too.

When the partner knocks, he must answer with the best card we have, while when the opponents knock, we must play the worst card in our possession.

Also if we have a single card it is not convenient to play it, but if our partner has not called the suit of that card, it is good to play it as soon as possible.

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